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Author Topic: Black and White Bermudas  (Read 688 times)

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Xelisaurus

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Black and White Bermudas
« on: May 30, 2014, 03:42:47 AM »

Okay so i am 100% sure this idea is still sketchy, but throwing it out there cause of reasons.

I know cray reads the cards by their "cardID", so i thought for the black and white versions of bermudas, we put their "cardID"s as "set##/(B/W)##"

Set being the boosters they come from, and the first digit of the "Card number" being "B(lack)" or "W(hite)".
And for the name we just stick something like "B"/"W"/(B)/(W) in the name.

This way it doesn't conflict with the coding, and still offers both options.

reply with feedback? XD
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Kota

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Re: Black and White Bermudas
« Reply #1 on: June 08, 2014, 09:11:56 AM »

Actually already thought of that when I was putting in the EB10 cards.  I chose not to do this for a reason, and here's why:  Because the code reads each separate "cardID" as a different card, doing what you suggest allows one to run up to 8 of any given card that this is done with.  That's a bad thing, by the way, considering how Duos play.  It could be abused and lead to problems and it's just easier to do it this way for now.  Which reminds me, something needs to be done about Overlord...
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