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Author Topic: New cray online (CrayPro)  (Read 1531 times)

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JWolf40

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New cray online (CrayPro)
« on: May 04, 2014, 11:17:57 PM »

I am trying to make an automatic system for cray online and I would like the approval from the creaters of cray online
 
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J_BYYX

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Re: New cray online (CrayPro)
« Reply #1 on: May 06, 2014, 09:53:59 PM »

Are you going to use YGOPro engine as a base or make something from scratch?, If you are going to use ygopro then I might even help you with this xD
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Kota

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Re: New cray online (CrayPro)
« Reply #2 on: May 10, 2014, 07:29:49 PM »

I would even help in whatever way I can (although admittedly I only know one coding language as of now, I can help in other ways, if I ever get my computer fixed).
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kinoshita

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Re: New cray online (CrayPro)
« Reply #3 on: May 20, 2014, 06:13:52 AM »

Great project guys, i wish the best for you. Good luck.

Oh, and will the random shuffling system will using Fisher-Yates shuffling ?.
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coolkingdragon

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Re: New cray online (CrayPro)
« Reply #4 on: May 20, 2014, 07:08:34 PM »

Just to tell you that Automatic YGOPro system on Vanguard was developed by YGOPro themselves before. However it was stopped by Bushiroad.
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Kota

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Re: New cray online (CrayPro)
« Reply #5 on: May 20, 2014, 07:58:57 PM »

Actually, it wasn't developed by the YGOPro developer, but by Jack Moonward (and both J and I happen to have been informed about VanguardPro), and to be perfectly honest, that letter Jack got looked pretty fake.  He refused to entertain the idea that it was a fake, however, and I don't blame him.  But in all honesty, Bushi shut down CFC, but not CFA.  Not Cray.  Why stop that before it even had players?  I don't think it has anything to do with an automatic play system.  Hell, I don't think Bushi even cares anymore about online play.  They're not gonna sanction it or anything, but they're not gonna issue C&D's on everyone.  So wait for it.  If it happens, it happens.  Otherwise, keep on trucking.
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Eronan

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Re: New cray online (CrayPro)
« Reply #6 on: October 24, 2014, 11:16:17 AM »

Since I'm not sure if you caught my last post on the topic, but I do have experience in C# and XNA Studio, and I used lua to create custom cards in YGOPro (however, they were abilities copied with a few edits.)
I also know quite a bit of python.
I'd be happy to help you, however, I probably won't be able to do anything too large in assistance due to schoolwork.
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