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Author Topic: Counterblast  (Read 994 times)

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« on: July 06, 2013, 09:37:50 PM »

Hi, thanks for always working hard on this project!

As there has been an update that introduced "Lock" to the game, couldn't you use the same function to counterblast a card turning it face down?



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Re: Counterblast
« Reply #1 on: July 08, 2013, 11:00:57 PM »

The reason that cards aren't turned face down in the damage zone is because the damage zone is a public zone.  All players may view any card in either player's zone, regardless of its face-up or face-down state.  For the opposing player, a face-down card would not be revealed (I suppose this could be changed, but I'm pretty sure no one's got enough wherewithall to bother), and it's just easier to keep the system as is.


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Re: Counterblast
« Reply #2 on: September 16, 2013, 10:15:39 PM »

It would be nice if the damage on the field can be laid out to make it easier to just counterblast. I had to constantly check the damage zone to check and I was just thinking that it might be easier to see all the damage on he field.
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