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Author Topic: Cray Online 0.2.4.0  (Read 43416 times)

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J_BYYX

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Cray Online 0.2.4.0
« on: October 29, 2012, 08:56:13 PM »

Cray Online is back!

You can download Windows version from here  or here
If you want to run it on Linux or Mac OS you should download source code .
Fix (extract to game folder)


Short preview:
Cray Online 0.2.4.0 Preview


Minimum System Requirements:
RAM: 64mb
Screen Resolution: 1024x720


To duel other players you should use LAN or VPN (such as Hamachi, Tunngle), or connect directly using IPs.
Also you can use Rooms function in game.

Note: If people can't join you (rooms or direct ip), you should forward 14120 port.

If you are using Tunngle you can join my network: Cray Online (no password)



Screenshots:

Deck Edit interface:
http://i.imgur.com/T05rL.png

Duel Interface:
http://i.imgur.com/Mg7Oq.png


I'm not going to fix bug or add features anymore.

« Last Edit: January 03, 2013, 10:40:03 PM by J_BYYX »
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Kiekoes

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Re: Cray Online 0.2.4.0
« Reply #1 on: November 04, 2012, 12:22:24 PM »

Oh man, this looks AWESOME! ;D
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3XXXDDD

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Re: Cray Online 0.2.4.0
« Reply #2 on: November 04, 2012, 05:07:34 PM »

I'm trying to run it and keep getting "see logfiles for details".

Quote
Traceback (most recent call last):
  File "engine.pyw", line 19, in <module>
  File "zipextimporter.pyc", line 82, in load_module
  File "wx\__init__.pyc", line 45, in <module>
  File "zipextimporter.pyc", line 82, in load_module
  File "wx\_core.pyc", line 4, in <module>
  File "zipextimporter.pyc", line 98, in load_module
ImportError: MemoryLoadLibrary failed loading wx\_core_.pyd
« Last Edit: November 04, 2012, 05:17:17 PM by 3XXXDDD »
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ghobot21

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Re: Cray Online 0.2.4.0
« Reply #3 on: November 05, 2012, 01:57:01 PM »

Hope this get updated soon. this looks wayyyy better than Byond CC    :)
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J_BYYX

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Re: Cray Online 0.2.4.0
« Reply #4 on: November 05, 2012, 02:25:06 PM »

I'm trying to run it and keep getting "see logfiles for details".

Quote
Traceback (most recent call last):
  File "engine.pyw", line 19, in <module>
  File "zipextimporter.pyc", line 82, in load_module
  File "wx\__init__.pyc", line 45, in <module>
  File "zipextimporter.pyc", line 82, in load_module
  File "wx\_core.pyc", line 4, in <module>
  File "zipextimporter.pyc", line 98, in load_module
ImportError: MemoryLoadLibrary failed loading wx\_core_.pyd

Make sure you have "msvcp71.dll" in game folder.
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3XXXDDD

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Re: Cray Online 0.2.4.0
« Reply #5 on: November 05, 2012, 02:33:52 PM »

Got it. Thank you.

If you need any help with the card database.
« Last Edit: November 05, 2012, 02:37:44 PM by 3XXXDDD »
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J_BYYX

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Re: Cray Online 0.2.4.0
« Reply #6 on: November 05, 2012, 02:40:50 PM »

Got it. Thank you.

If you need any help with the card database.


http://cardfight-vanguard-vds.googlecode.com/files/msvcp71.zip

Contact FelGrand and JoXa.
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Alvarofsj

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Re: Cray Online 0.2.4.0
« Reply #7 on: November 05, 2012, 11:44:02 PM »

Can i help with the card database to?
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3XXXDDD

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Re: Cray Online 0.2.4.0
« Reply #8 on: November 06, 2012, 04:33:55 PM »

When creating databases, would it be possible to create an index inside cards? Like we have the card database file and then an index of BT01, BT02, BT03 and so on and so forth without having it all lumped into the one sheet? or do they all need to be in that one sheet?
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Blaster Aichi

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Re: Cray Online 0.2.4.0
« Reply #9 on: November 06, 2012, 05:44:09 PM »

im doing the database card, i have until 5 booster, i hoppeless that this fridaym finish that, all the cards, until 8 booster :D
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J_BYYX

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Re: Cray Online 0.2.4.0
« Reply #10 on: November 06, 2012, 10:36:28 PM »

When creating databases, would it be possible to create an index inside cards? Like we have the card database file and then an index of BT01, BT02, BT03 and so on and so forth without having it all lumped into the one sheet? or do they all need to be in that one sheet?

CardID is for that. I may add filtering by boosters (cardid) in the future.
Note: We use Japanese set numbers without rarity.


im doing the database card, i have until 5 booster, i hoppeless that this fridaym finish that, all the cards, until 8 booster :D

Good to hear that ^^

Post it somewhere in the unofficial updates section and contact FelGrand to fix card effect wording.
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3XXXDDD

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Re: Cray Online 0.2.4.0
« Reply #11 on: November 07, 2012, 03:33:22 AM »

Cool so. I didn't realize it at first since it was so messy with cards from all sorts of sets all over the place.
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Blaster Aichi

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Re: Cray Online 0.2.4.0
« Reply #12 on: November 07, 2012, 05:38:42 AM »

well 6 booster, 2 booster more, and i finish :D, thanks :D
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Blaster Aichi

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Re: Cray Online 0.2.4.0
« Reply #13 on: November 08, 2012, 02:35:51 AM »

Hi friends, finally finished the database with the images until the booster 08, I only need the extra pack and promo cards, I hope to finish everything on Friday, but I was a problem, when I go to advanced search, I can find and I appears error, I hope to answer in a while I upload my pack: D
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3XXXDDD

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Re: Cray Online 0.2.4.0
« Reply #14 on: November 08, 2012, 03:00:15 AM »

Hi friends, finally finished the database with the images until the booster 08, I only need the extra pack and promo cards, I hope to finish everything on Friday, but I was a problem, when I go to advanced search, I can find and I appears error, I hope to answer in a while I upload my pack: D

Dude...you are a machine. Awesome though. Don't bother yourself with the new images though, all got all the EB/TD/Flash Decks down and only need to collect the Promos as well.

That is unless you already have them all done anyway.
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